RenderLightningBolt.java 5.05 KB
package net.minecraft.src;

import java.util.Random;
import org.lwjgl.opengl.GL11;

import com.mumfrey.liteloader.core.LiteLoader;

public class RenderLightningBolt extends Render
{
	static
	{
		// LiteLoader init
		LiteLoader.getInstance();
	}
	
    /**
     * Actually renders the lightning bolt. This method is called through the doRender method.
     */
    public void doRenderLightningBolt(EntityLightningBolt par1EntityLightningBolt, double par2, double par4, double par6, float par8, float par9)
    {
        Tessellator var10 = Tessellator.instance;
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
        double[] var11 = new double[8];
        double[] var12 = new double[8];
        double var13 = 0.0D;
        double var15 = 0.0D;
        Random var17 = new Random(par1EntityLightningBolt.boltVertex);

        for (int var18 = 7; var18 >= 0; --var18)
        {
            var11[var18] = var13;
            var12[var18] = var15;
            var13 += (double)(var17.nextInt(11) - 5);
            var15 += (double)(var17.nextInt(11) - 5);
        }

        for (int var45 = 0; var45 < 4; ++var45)
        {
            Random var46 = new Random(par1EntityLightningBolt.boltVertex);

            for (int var19 = 0; var19 < 3; ++var19)
            {
                int var20 = 7;
                int var21 = 0;

                if (var19 > 0)
                {
                    var20 = 7 - var19;
                }

                if (var19 > 0)
                {
                    var21 = var20 - 2;
                }

                double var22 = var11[var20] - var13;
                double var24 = var12[var20] - var15;

                for (int var26 = var20; var26 >= var21; --var26)
                {
                    double var27 = var22;
                    double var29 = var24;

                    if (var19 == 0)
                    {
                        var22 += (double)(var46.nextInt(11) - 5);
                        var24 += (double)(var46.nextInt(11) - 5);
                    }
                    else
                    {
                        var22 += (double)(var46.nextInt(31) - 15);
                        var24 += (double)(var46.nextInt(31) - 15);
                    }

                    var10.startDrawing(5);
                    float var31 = 0.5F;
                    var10.setColorRGBA_F(0.9F * var31, 0.9F * var31, 1.0F * var31, 0.3F);
                    double var32 = 0.1D + (double)var45 * 0.2D;

                    if (var19 == 0)
                    {
                        var32 *= (double)var26 * 0.1D + 1.0D;
                    }

                    double var34 = 0.1D + (double)var45 * 0.2D;

                    if (var19 == 0)
                    {
                        var34 *= (double)(var26 - 1) * 0.1D + 1.0D;
                    }

                    for (int var36 = 0; var36 < 5; ++var36)
                    {
                        double var37 = par2 + 0.5D - var32;
                        double var39 = par6 + 0.5D - var32;

                        if (var36 == 1 || var36 == 2)
                        {
                            var37 += var32 * 2.0D;
                        }

                        if (var36 == 2 || var36 == 3)
                        {
                            var39 += var32 * 2.0D;
                        }

                        double var41 = par2 + 0.5D - var34;
                        double var43 = par6 + 0.5D - var34;

                        if (var36 == 1 || var36 == 2)
                        {
                            var41 += var34 * 2.0D;
                        }

                        if (var36 == 2 || var36 == 3)
                        {
                            var43 += var34 * 2.0D;
                        }

                        var10.addVertex(var41 + var22, par4 + (double)(var26 * 16), var43 + var24);
                        var10.addVertex(var37 + var27, par4 + (double)((var26 + 1) * 16), var39 + var29);
                    }

                    var10.draw();
                }
            }
        }

        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.doRenderLightningBolt((EntityLightningBolt)par1Entity, par2, par4, par6, par8, par9);
    }
}