ExampleModConfigPanel.java
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package com.examplemod;
import com.mumfrey.liteloader.Configurable;
import com.mumfrey.liteloader.client.gui.GuiCheckbox;
import com.mumfrey.liteloader.modconfig.AbstractConfigPanel;
import com.mumfrey.liteloader.modconfig.ConfigPanelHost;
import net.minecraft.client.resources.I18n;
/**
* This is a simple example of adding a config panel to a mod. Your LiteMod class should implement
* {@link Configurable} and return this class in order to support the settings functionality of the
* mod panel.
*
* @author Adam Mummery-Smith
*/
public class ExampleModConfigPanel extends AbstractConfigPanel
{
/* (non-Javadoc)
* @see com.mumfrey.liteloader.modconfig.ConfigPanel#getPanelTitle()
*/
@Override
public String getPanelTitle()
{
return I18n.format("examplemod.config.title");
}
/* (non-Javadoc)
* @see com.mumfrey.liteloader.modconfig.AbstractConfigPanel#addOptions(com.mumfrey.liteloader.modconfig.ConfigPanelHost)
*/
@Override
protected void addOptions(ConfigPanelHost host)
{
final LiteModExample mod = host.<LiteModExample>getMod();
this.addLabel(1, 0, 0, 200, 32, 0xFFFF55, I18n.format("examplemod.config.help.1"), I18n.format("examplemod.config.help.2"));
this.addControl(new GuiCheckbox(0, 0, 32, I18n.format("examplemod.config.option.enabled")), new ConfigOptionListener<GuiCheckbox>()
{
@Override
public void actionPerformed(GuiCheckbox control)
{
mod.setClockVisibility(control.checked = !control.checked);
}
}).checked = mod.getClockVisibility();
}
@Override
public void onPanelHidden()
{
// This example applies the changes immediately, however you may wish to only save changes
// when the user clicks "save and close". In which case you should apply your changes here
}
}