Commit e9bc0b2bb2d19d5607990d2e3eb3210dbbbc0730
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Example mod for 1.9
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.gitignore
0 → 100644
1 | +++ a/.gitignore | |
1 | +# Build # | |
2 | +######### | |
3 | +MANIFEST.MF | |
4 | +dependency-reduced-pom.xml | |
5 | + | |
6 | +# Compiled # | |
7 | +############ | |
8 | +bin | |
9 | +build | |
10 | +dist | |
11 | +lib | |
12 | +out | |
13 | +run | |
14 | +target | |
15 | +*.com | |
16 | +*.class | |
17 | +*.dll | |
18 | +*.exe | |
19 | +*.o | |
20 | +*.so | |
21 | + | |
22 | +# Databases # | |
23 | +############# | |
24 | +*.db | |
25 | +*.sql | |
26 | +*.sqlite | |
27 | + | |
28 | +# Packages # | |
29 | +############ | |
30 | +*.7z | |
31 | +*.dmg | |
32 | +*.gz | |
33 | +*.iso | |
34 | +*.rar | |
35 | +*.tar | |
36 | +*.zip | |
37 | + | |
38 | +# Repository # | |
39 | +############## | |
40 | +.git | |
41 | + | |
42 | +# Logging # | |
43 | +########### | |
44 | +/logs | |
45 | +*.log | |
46 | + | |
47 | +# Misc # | |
48 | +######## | |
49 | +*.bak | |
50 | + | |
51 | +# System # | |
52 | +########## | |
53 | +.DS_Store | |
54 | +ehthumbs.db | |
55 | +Thumbs.db | |
56 | +*.bat | |
57 | +*.sh | |
58 | + | |
59 | +# Project # | |
60 | +########### | |
61 | +.checkstyle | |
62 | +.classpath | |
63 | +.externalToolBuilders | |
64 | +.gradle | |
65 | +.nb-gradle | |
66 | +.idea | |
67 | +.project | |
68 | +.settings | |
69 | +eclipse | |
70 | +nbproject | |
71 | +atlassian-ide-plugin.xml | |
72 | +build.xml | |
73 | +nb-configuration.xml | |
74 | +*.iml | |
75 | +*.ipr | |
76 | +*.iws | |
77 | +*.launch | |
78 | +*.number | |
79 | + | ... | ... |
build.gradle
0 → 100644
1 | +++ a/build.gradle | |
1 | +buildscript { | |
2 | + repositories { | |
3 | + mavenLocal() | |
4 | + mavenCentral() | |
5 | + maven { | |
6 | + name = "sonatype" | |
7 | + url = "https://oss.sonatype.org/content/repositories/snapshots/" | |
8 | + } | |
9 | + maven { | |
10 | + name = "forge" | |
11 | + url = "http://files.minecraftforge.net/maven" | |
12 | + } | |
13 | + maven { | |
14 | + name = 'sponge' | |
15 | + url = 'http://repo.spongepowered.org/maven' | |
16 | + } | |
17 | + } | |
18 | + dependencies { | |
19 | + classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT' | |
20 | + classpath 'org.spongepowered:mixingradle:0.4-SNAPSHOT' | |
21 | + } | |
22 | +} | |
23 | + | |
24 | +apply plugin: 'net.minecraftforge.gradle.liteloader' | |
25 | +apply plugin: 'org.spongepowered.mixin' | |
26 | + | |
27 | +version = "0.1" | |
28 | +group = "com.mumfrey.examplemod" // http://maven.apache.org/guides/mini/guide-naming-conventions.html | |
29 | +archivesBaseName = "examplemod" | |
30 | + | |
31 | +minecraft { | |
32 | + version = "1.9" | |
33 | + mappings = "snapshot_20160410" | |
34 | + runDir = "run" | |
35 | +} | |
36 | + | |
37 | +sourceSets { | |
38 | + main { | |
39 | + // Refmap declaration must match the refmap name specified in the json config | |
40 | + refMap = "mixins.example.refmap.json" | |
41 | + } | |
42 | +} | |
43 | + | |
44 | +mixin { | |
45 | + defaultObfuscationEnv notch | |
46 | +} | |
47 | + | |
48 | +litemod { | |
49 | + json { | |
50 | + name = "test" | |
51 | + mcversion = "1.9.0" | |
52 | + mixinConfigs += "mixins.example.json" | |
53 | + } | |
54 | +} | |
55 | + | |
56 | +jar { | |
57 | + from litemod.outputs | |
58 | +} | ... | ... |
src/main/java/com/examplemod/Clock.java
0 → 100644
1 | +++ a/src/main/java/com/examplemod/Clock.java | |
1 | +package com.examplemod; | |
2 | + | |
3 | +import static com.mumfrey.liteloader.gl.GL.*; | |
4 | +import static net.minecraft.client.renderer.vertex.DefaultVertexFormats.*; | |
5 | + | |
6 | +import net.minecraft.client.Minecraft; | |
7 | +import net.minecraft.client.renderer.Tessellator; | |
8 | +import net.minecraft.client.renderer.VertexBuffer; | |
9 | +import net.minecraft.util.ResourceLocation; | |
10 | +import org.lwjgl.util.ReadableColor; | |
11 | + | |
12 | +import java.util.Calendar; | |
13 | + | |
14 | +/** | |
15 | + * Simple implementation of an analogue clock to demonstrate how to LiteLoader all the things | |
16 | + * | |
17 | + * @author Adam Mummery-Smith | |
18 | + */ | |
19 | +public class Clock | |
20 | +{ | |
21 | + /** | |
22 | + * This is the clock face resource, you need to create a resource location for any assets that you | |
23 | + * wish to use. It is best to make these static to avoid new instances being created for every instance | |
24 | + * of the referencing object, this also means they will only be garbage collected when the class is | |
25 | + * garbage collected or when no instances of the class are left. | |
26 | + * | |
27 | + * The first parameter for the resource location is the "domain" and this should normally be your mod's | |
28 | + * name. The domain MUST be lower case! The second is the resource "path" and represents the path to the | |
29 | + * resource within the domain. It is convention that the path always start with the resource type, such | |
30 | + * as "textures" in this case. | |
31 | + * | |
32 | + * Resources are always stored in a path of the form "assets/{domain}/{path}" which makes the appropriate | |
33 | + * path to the CLOCKFACE resource: "/assets/example/textures/clock/face.png" | |
34 | + */ | |
35 | + private static final ResourceLocation CLOCKFACE = new ResourceLocation("example", "textures/clock/face.png"); | |
36 | + | |
37 | + /** | |
38 | + * Angles for the hands | |
39 | + */ | |
40 | + private float smallHandAngle, largeHandAngle, secondHandAngle; | |
41 | + | |
42 | + /** | |
43 | + * Sizes for each of the hands | |
44 | + */ | |
45 | + private float smallHandSize, largeHandSize, secondHandSize; | |
46 | + | |
47 | + /** | |
48 | + * Width of the hands | |
49 | + */ | |
50 | + private float handWidth = 1.0F; | |
51 | + | |
52 | + /** | |
53 | + * Colours for each of the hands | |
54 | + */ | |
55 | + private ReadableColor smallHandColour, largeHandColour, secondHandColour; | |
56 | + | |
57 | + /** | |
58 | + * Size and position for the clock | |
59 | + */ | |
60 | + private int xPos, yPos, size; | |
61 | + | |
62 | + /** | |
63 | + * Whether the clock is currently visible | |
64 | + */ | |
65 | + private boolean visible = true; | |
66 | + | |
67 | + /** | |
68 | + * @param xPos X position for the clock | |
69 | + * @param yPos Y position for the clock | |
70 | + */ | |
71 | + public Clock(int xPos, int yPos) | |
72 | + { | |
73 | + this.setPosition(xPos, yPos); | |
74 | + this.setSize(64); | |
75 | + | |
76 | + this.largeHandColour = ReadableColor.WHITE; | |
77 | + this.smallHandColour = ReadableColor.GREY; | |
78 | + this.secondHandColour = ReadableColor.ORANGE; | |
79 | + } | |
80 | + | |
81 | + /** | |
82 | + * @param xPos | |
83 | + * @param yPos | |
84 | + */ | |
85 | + public void setPosition(int xPos, int yPos) | |
86 | + { | |
87 | + this.xPos = Math.max(0, xPos); | |
88 | + this.yPos = Math.max(0, yPos); | |
89 | + } | |
90 | + | |
91 | + /** | |
92 | + * Set the size of the clock | |
93 | + * | |
94 | + * @param size new size (min is 32) | |
95 | + */ | |
96 | + public void setSize(int size) | |
97 | + { | |
98 | + this.size = Math.max(32, size); | |
99 | + | |
100 | + this.smallHandSize = this.size * 0.25F; | |
101 | + this.largeHandSize = this.size * 0.38F; | |
102 | + this.secondHandSize = this.size * 0.35F; | |
103 | + | |
104 | + this.handWidth = this.size / 64.0F; | |
105 | + } | |
106 | + | |
107 | + /** | |
108 | + * Get the current size | |
109 | + */ | |
110 | + public int getSize() | |
111 | + { | |
112 | + return this.size; | |
113 | + } | |
114 | + | |
115 | + /** | |
116 | + * Get whether the clock is currently visible | |
117 | + */ | |
118 | + public boolean isVisible() | |
119 | + { | |
120 | + return this.visible; | |
121 | + } | |
122 | + | |
123 | + /** | |
124 | + * Set whether the clock should be visible | |
125 | + * | |
126 | + * @param visible new visibility setting | |
127 | + */ | |
128 | + public void setVisible(boolean visible) | |
129 | + { | |
130 | + this.visible = visible; | |
131 | + } | |
132 | + | |
133 | + /** | |
134 | + * Render the clock at its current position, unless hidden | |
135 | + * | |
136 | + * @param minecraft Minecraft game instance | |
137 | + */ | |
138 | + public void render(Minecraft minecraft) | |
139 | + { | |
140 | + if (this.isVisible()) | |
141 | + { | |
142 | + // First, update the hand angles | |
143 | + this.calculateAngles(); | |
144 | + | |
145 | + // Then render the actual clock | |
146 | + this.renderClock(minecraft); | |
147 | + } | |
148 | + } | |
149 | + | |
150 | + /** | |
151 | + * Gets the current time and calculates the angles for the clock hands | |
152 | + */ | |
153 | + private void calculateAngles() | |
154 | + { | |
155 | + Calendar calendar = Calendar.getInstance(); | |
156 | + | |
157 | + int hour = calendar.get(Calendar.HOUR); | |
158 | + int minute = calendar.get(Calendar.MINUTE); | |
159 | + int second = calendar.get(Calendar.SECOND); | |
160 | + | |
161 | + this.smallHandAngle = 360.0F * (0.0833F * hour + 0.00138F * minute); | |
162 | + this.largeHandAngle = 360.0F * (0.0166F * minute); | |
163 | + this.secondHandAngle = 360.0F * (0.0166F * second); | |
164 | + } | |
165 | + | |
166 | + /** | |
167 | + * Renders the clock | |
168 | + * | |
169 | + * @param minecraft Minecraft game instance | |
170 | + */ | |
171 | + private void renderClock(Minecraft minecraft) | |
172 | + { | |
173 | + // Render the face | |
174 | + this.renderClockFace(minecraft); | |
175 | + | |
176 | + // Render each of the hands | |
177 | + this.renderClockHand(this.largeHandAngle, this.largeHandSize, this.handWidth * 1.2F, this.largeHandColour); | |
178 | + this.renderClockHand(this.smallHandAngle, this.smallHandSize, this.handWidth * 2.0F, this.smallHandColour); | |
179 | + this.renderClockHand(this.secondHandAngle, this.secondHandSize, this.handWidth * 1.2F, this.secondHandColour); | |
180 | + } | |
181 | + | |
182 | + /** | |
183 | + * Renders the clock face texture using the texture resource | |
184 | + * | |
185 | + * @param minecraft Minecraft game instance | |
186 | + */ | |
187 | + private void renderClockFace(Minecraft minecraft) | |
188 | + { | |
189 | + // Bind the texture resource | |
190 | + minecraft.getTextureManager().bindTexture(Clock.CLOCKFACE); | |
191 | + | |
192 | + // Draw a rectangle using the currently bound texture | |
193 | + glDrawTexturedRect(this.xPos, this.yPos, this.size, this.size, 1, 1, 511, 511); | |
194 | + } | |
195 | + | |
196 | + /** | |
197 | + * Render one of the hands | |
198 | + */ | |
199 | + private void renderClockHand(float angle, float length, float width, ReadableColor colour) | |
200 | + { | |
201 | + // Push the current transform onto the stack | |
202 | + glPushMatrix(); | |
203 | + | |
204 | + // Transform to the mid point of the clock | |
205 | + glTranslatef(this.xPos + (this.size / 2), this.yPos + (this.size / 2), 0); | |
206 | + | |
207 | + // and rotate by the hand angle | |
208 | + glRotatef(angle, 0.0F, 0.0F, 1.0F); | |
209 | + | |
210 | + // then draw the hand (straight up of course) | |
211 | + glDrawRect(width * -0.5F, length * 0.2F, width * 0.5F, -length, colour); | |
212 | + | |
213 | + // and finally restore the current transform | |
214 | + glPopMatrix(); | |
215 | + } | |
216 | + | |
217 | + /** | |
218 | + * Draw a rectangle using the currently bound texture | |
219 | + */ | |
220 | + private static void glDrawTexturedRect(int x, int y, int width, int height, int u, int v, int u2, int v2) | |
221 | + { | |
222 | + // Set the appropriate OpenGL modes | |
223 | + glDisableLighting(); | |
224 | + glDisableBlend(); | |
225 | + glAlphaFunc(GL_GREATER, 0.01F); | |
226 | + glEnableTexture2D(); | |
227 | + glColor4f(1.0F, 1.0F, 1.0F, 1.0F); | |
228 | + | |
229 | + float texMapScale = 0.001953125F; // 512px | |
230 | + | |
231 | + // We use the tessellator rather than drawing individual quads because it uses vertex arrays to | |
232 | + // draw the quads more efficiently. | |
233 | + Tessellator tessellator = Tessellator.getInstance(); | |
234 | + VertexBuffer worldRenderer = tessellator.getBuffer(); | |
235 | + worldRenderer.begin(GL_QUADS, POSITION_TEX); | |
236 | + worldRenderer.pos(x + 0, y + height, 0).tex(u * texMapScale, v2 * texMapScale).endVertex(); | |
237 | + worldRenderer.pos(x + width, y + height, 0).tex(u2 * texMapScale, v2 * texMapScale).endVertex(); | |
238 | + worldRenderer.pos(x + width, y + 0, 0).tex(u2 * texMapScale, v * texMapScale).endVertex(); | |
239 | + worldRenderer.pos(x + 0, y + 0, 0).tex(u * texMapScale, v * texMapScale).endVertex(); | |
240 | + tessellator.draw(); | |
241 | + } | |
242 | + | |
243 | + /** | |
244 | + * Draw an opaque rectangle | |
245 | + */ | |
246 | + private static void glDrawRect(float x1, float y1, float x2, float y2, ReadableColor colour) | |
247 | + { | |
248 | + // Set GL modes | |
249 | + glDisableBlend(); | |
250 | + glDisableTexture2D(); | |
251 | + glDisableCulling(); | |
252 | + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
253 | + glColor4f(colour.getRed(), colour.getGreen(), colour.getBlue(), 1.0F); | |
254 | + | |
255 | + // Draw the quad | |
256 | + Tessellator tessellator = Tessellator.getInstance(); | |
257 | + VertexBuffer worldRenderer = tessellator.getBuffer(); | |
258 | + worldRenderer.begin(GL_QUADS, POSITION); | |
259 | + worldRenderer.pos(x1, y2, 0).endVertex(); | |
260 | + worldRenderer.pos(x2, y2, 0).endVertex(); | |
261 | + worldRenderer.pos(x2, y1, 0).endVertex(); | |
262 | + worldRenderer.pos(x1, y1, 0).endVertex(); | |
263 | + tessellator.draw(); | |
264 | + | |
265 | + // Restore GL modes | |
266 | + glEnableCulling(); | |
267 | + glEnableTexture2D(); | |
268 | + } | |
269 | +} | ... | ... |
src/main/java/com/examplemod/LiteModExample.java
0 → 100644
1 | +++ a/src/main/java/com/examplemod/LiteModExample.java | |
1 | +package com.examplemod; | |
2 | + | |
3 | +import com.google.gson.annotations.Expose; | |
4 | +import com.google.gson.annotations.SerializedName; | |
5 | +import com.mumfrey.liteloader.PreRenderListener; | |
6 | +import com.mumfrey.liteloader.Tickable; | |
7 | +import com.mumfrey.liteloader.core.LiteLoader; | |
8 | +import com.mumfrey.liteloader.modconfig.ConfigStrategy; | |
9 | +import com.mumfrey.liteloader.modconfig.ExposableOptions; | |
10 | +import net.minecraft.client.Minecraft; | |
11 | +import net.minecraft.client.renderer.RenderGlobal; | |
12 | +import net.minecraft.client.settings.KeyBinding; | |
13 | +import org.lwjgl.input.Keyboard; | |
14 | + | |
15 | +import java.io.File; | |
16 | + | |
17 | +/** | |
18 | + * This is a very simple example LiteMod, it draws an analogue clock on the minecraft HUD using | |
19 | + * a traditional onTick hook supplied by LiteLoader's "Tickable" interface. | |
20 | + * | |
21 | + * @author Adam Mummery-Smith | |
22 | + */ | |
23 | +@ExposableOptions(strategy = ConfigStrategy.Versioned, filename="examplemod.json") | |
24 | +public class LiteModExample implements Tickable, PreRenderListener | |
25 | +{ | |
26 | + /** | |
27 | + * This is our instance of Clock which we will draw every tick | |
28 | + */ | |
29 | + private Clock clock = new Clock(10, 10); | |
30 | + | |
31 | + /** | |
32 | + * This is a keybinding that we will register with the game and use to toggle the clock | |
33 | + * | |
34 | + * Notice that we specify the key name as an *unlocalised* string. The localisation is provided from the included resource file | |
35 | + */ | |
36 | + private static KeyBinding clockKeyBinding = new KeyBinding("key.clock.toggle", Keyboard.KEY_F12, "key.categories.litemods"); | |
37 | + | |
38 | + @Expose | |
39 | + @SerializedName("clock_size") | |
40 | + private int clockSize = 64; | |
41 | + | |
42 | + @Expose | |
43 | + @SerializedName("clock_visible") | |
44 | + private boolean clockVisible = true; | |
45 | + | |
46 | + /** | |
47 | + * Default constructor. All LiteMods must have a default constructor. In general you should do very little | |
48 | + * in the mod constructor EXCEPT for initialising any non-game-interfacing components or performing | |
49 | + * sanity checking prior to initialisation | |
50 | + */ | |
51 | + public LiteModExample() | |
52 | + { | |
53 | + } | |
54 | + | |
55 | + /** | |
56 | + * getName() should be used to return the display name of your mod and MUST NOT return null | |
57 | + * | |
58 | + * @see com.mumfrey.liteloader.LiteMod#getName() | |
59 | + */ | |
60 | + @Override | |
61 | + public String getName() | |
62 | + { | |
63 | + return "Example Mod"; | |
64 | + } | |
65 | + | |
66 | + /** | |
67 | + * getVersion() should return the same version string present in the mod metadata, although this is | |
68 | + * not a strict requirement. | |
69 | + * | |
70 | + * @see com.mumfrey.liteloader.LiteMod#getVersion() | |
71 | + */ | |
72 | + @Override | |
73 | + public String getVersion() | |
74 | + { | |
75 | + return "0.0.0"; | |
76 | + } | |
77 | + | |
78 | + /** | |
79 | + * init() is called very early in the initialisation cycle, before the game is fully initialised, this | |
80 | + * means that it is important that your mod does not interact with the game in any way at this point. | |
81 | + * | |
82 | + * @see com.mumfrey.liteloader.LiteMod#init(java.io.File) | |
83 | + */ | |
84 | + @Override | |
85 | + public void init(File configPath) | |
86 | + { | |
87 | + // The key binding declared above won't do anything unless we register it, ModUtilties provides | |
88 | + // a convenience method for this | |
89 | + LiteLoader.getInput().registerKeyBinding(LiteModExample.clockKeyBinding); | |
90 | + | |
91 | + this.clock.setSize(this.clockSize); | |
92 | + this.clock.setVisible(this.clockVisible); | |
93 | + } | |
94 | + | |
95 | + /** | |
96 | + * upgradeSettings is used to notify a mod that its version-specific settings are being migrated | |
97 | + * | |
98 | + * @see com.mumfrey.liteloader.LiteMod#upgradeSettings(java.lang.String, java.io.File, java.io.File) | |
99 | + */ | |
100 | + @Override | |
101 | + public void upgradeSettings(String version, File configPath, File oldConfigPath) | |
102 | + { | |
103 | + } | |
104 | + | |
105 | + @Override | |
106 | + public void onTick(Minecraft minecraft, float partialTicks, boolean inGame, boolean clock) | |
107 | + { | |
108 | + // The three checks here are critical to ensure that we only draw the clock as part of the "HUD" | |
109 | + // and don't draw it over active GUI's or other elements | |
110 | + if (inGame && minecraft.currentScreen == null && Minecraft.isGuiEnabled()) | |
111 | + { | |
112 | + if (LiteModExample.clockKeyBinding.isPressed()) | |
113 | + { | |
114 | + if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) | |
115 | + { | |
116 | + this.clockSize = (this.clockSize << 1) & 0x1FF; | |
117 | + this.clock.setSize(this.clockSize); | |
118 | + this.clockSize = this.clock.getSize(); | |
119 | + } | |
120 | + else | |
121 | + { | |
122 | + this.clock.setVisible(!this.clock.isVisible()); | |
123 | + this.clockVisible = this.clock.isVisible(); | |
124 | + } | |
125 | + | |
126 | + // Our @Expose annotations control what properties get saved, this tells liteloader to | |
127 | + // actually write the properties to disk | |
128 | + LiteLoader.getInstance().writeConfig(this); | |
129 | + } | |
130 | + | |
131 | + // Render the clock | |
132 | + this.clock.render(minecraft); | |
133 | + } | |
134 | + } | |
135 | + | |
136 | + @Override | |
137 | + public void onRenderWorld(float partialTicks) | |
138 | + { | |
139 | +// System.err.printf(">> onRenderWorld!\n"); | |
140 | + } | |
141 | + | |
142 | + @Override | |
143 | + public void onSetupCameraTransform(float partialTicks, int pass, long timeSlice) | |
144 | + { | |
145 | +// System.err.printf(">> onSetupCameraTransform %s, %d, %d!\n", partialTicks, pass, timeSlice); | |
146 | + } | |
147 | + | |
148 | + @Override | |
149 | + public void onRenderSky(float partialTicks, int pass) | |
150 | + { | |
151 | +// System.err.printf(">> onRenderSky %s, %d!\n", partialTicks, pass); | |
152 | + } | |
153 | + | |
154 | + @Override | |
155 | + public void onRenderClouds(float partialTicks, int pass, RenderGlobal renderGlobal) | |
156 | + { | |
157 | +// System.err.printf(">> onRenderClouds %s, %d!\n", partialTicks, pass); | |
158 | + } | |
159 | + | |
160 | + @Override | |
161 | + public void onRenderTerrain(float partialTicks, int pass) | |
162 | + { | |
163 | +// System.err.printf(">> onRenderTerrain %s, %d!\n", partialTicks, pass); | |
164 | + } | |
165 | +} | ... | ... |
src/main/java/com/examplemod/mixin/MixinGuiMainMenu.java
0 → 100644
1 | +++ a/src/main/java/com/examplemod/mixin/MixinGuiMainMenu.java | |
1 | +/* | |
2 | + * This file is part of Sponge, licensed under the MIT License (MIT). | |
3 | + * | |
4 | + * Copyright (c) SpongePowered <https://www.spongepowered.org> | |
5 | + * Copyright (c) contributors | |
6 | + * | |
7 | + * Permission is hereby granted, free of charge, to any person obtaining a copy | |
8 | + * of this software and associated documentation files (the "Software"), to deal | |
9 | + * in the Software without restriction, including without limitation the rights | |
10 | + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
11 | + * copies of the Software, and to permit persons to whom the Software is | |
12 | + * furnished to do so, subject to the following conditions: | |
13 | + * | |
14 | + * The above copyright notice and this permission notice shall be included in | |
15 | + * all copies or substantial portions of the Software. | |
16 | + * | |
17 | + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
18 | + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
19 | + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
20 | + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
21 | + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
22 | + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
23 | + * THE SOFTWARE. | |
24 | + */ | |
25 | +package com.examplemod.mixin; | |
26 | + | |
27 | +import net.minecraft.client.gui.GuiMainMenu; | |
28 | +import net.minecraft.client.gui.GuiScreen; | |
29 | +import org.spongepowered.asm.mixin.Mixin; | |
30 | +import org.spongepowered.asm.mixin.Shadow; | |
31 | +import org.spongepowered.asm.mixin.injection.At; | |
32 | +import org.spongepowered.asm.mixin.injection.Inject; | |
33 | +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; | |
34 | + | |
35 | +@Mixin(GuiMainMenu.class) | |
36 | +public abstract class MixinGuiMainMenu extends GuiScreen | |
37 | +{ | |
38 | + @Shadow private int panoramaTimer; | |
39 | + | |
40 | + @Inject(method = "updateScreen()V", at = @At("HEAD")) | |
41 | + private void onUpdateScreen(CallbackInfo ci) | |
42 | + { | |
43 | + this.panoramaTimer += 4; | |
44 | + } | |
45 | +} | ... | ... |
src/main/resources/assets/example/lang/en_US.lang
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src/main/resources/assets/example/textures/clock/face.png
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src/main/resources/litemod.json
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src/main/resources/mixins.example.json
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1 | +++ a/src/main/resources/mixins.example.json | |
1 | +{ | |
2 | + "required": true, | |
3 | + "minVersion": "0.5.3", | |
4 | + "package": "com.examplemod.mixin", | |
5 | + "refmap": "mixins.example.refmap.json", | |
6 | + "mixins": [ | |
7 | + "MixinGuiMainMenu" | |
8 | + ], | |
9 | + "injectors": { | |
10 | + "defaultRequire": 1 | |
11 | + } | |
12 | +} | |
0 | 13 | \ No newline at end of file | ... | ... |