LoginManager.java
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package com.mumfrey.liteloader.debug;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.lang.reflect.Type;
import java.net.Proxy;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import javax.swing.JOptionPane;
import com.google.common.base.Strings;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonPrimitive;
import com.google.gson.JsonSerializationContext;
import com.google.gson.JsonSerializer;
import com.google.gson.annotations.SerializedName;
import com.mojang.authlib.Agent;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.UserType;
import com.mojang.authlib.exceptions.AuthenticationException;
import com.mojang.authlib.exceptions.InvalidCredentialsException;
import com.mojang.authlib.properties.Property;
import com.mojang.authlib.properties.PropertyMap;
import com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService;
import com.mojang.authlib.yggdrasil.YggdrasilUserAuthentication;
import com.mumfrey.liteloader.util.log.LiteLoaderLogger;
/**
* Manages login requests against Yggdrasil for use in MCP
*
* @author Adam Mummery-Smith
*/
public class LoginManager
{
/**
* Gson instance for serialising and deserialising the authentication data
*/
private static Gson gson = new GsonBuilder().setPrettyPrinting().create();
/**
* Authentication service
*/
private YggdrasilAuthenticationService authService;
/**
* Authentication agent
*/
private YggdrasilUserAuthentication authentication;
/**
* JSON file to load/save auth data from
*/
private File jsonFile;
/**
* Username read from the auth JSON file, we use this as the default in the
* login dialog in case login fails. This is stored in the JSON even if
* authentication is not successful so that we can display the same username
* next time.
*/
private String defaultUsername;
/**
* Minecraft screen name read from the auth JSON file. Use this as default
* in case the login fails or is skipped (when offline) so that at least the
* Minecraft client has a sensible display name.
*
* <p>Defaults to user.name when not specified</p>
*/
private String defaultDisplayName = System.getProperty("user.name");
/**
* True if login should not be attempted, skips the authentication attempt
* and the login dialog.
*/
private boolean offline = false;
/**
* If authentication fails with token then the first attempt will be to use
* the user/pass specified on the command line (if any). This flag is set
* <b>after</b> that first attempt so that we know to display the login
* dialog anyway (eg. the login on the command line was bad).
*/
private boolean forceShowLoginDialog = false;
/**
* ctor
*
* @param jsonFile
*/
public LoginManager(File jsonFile)
{
this.jsonFile = jsonFile;
this.resetAuth();
this.load();
}
/**
* When authenticaion fails, we regenerate the auth service and agent
* because trying again with the same client data will fail.
*/
public void resetAuth()
{
this.authService = new YggdrasilAuthenticationService(Proxy.NO_PROXY, UUID.randomUUID().toString());
this.authentication = new YggdrasilUserAuthentication(this.authService, Agent.MINECRAFT);
}
/**
* Load auth data from the json file
*/
private void load()
{
if (this.jsonFile != null && this.jsonFile.exists())
{
FileReader fileReader = null;
try
{
fileReader = new FileReader(this.jsonFile);
AuthData authData = LoginManager.gson.fromJson(fileReader, AuthData.class);
if (authData != null && authData.validate())
{
LiteLoaderLogger.info("Initialising Yggdrasil authentication service with client token: %s", authData.getClientToken());
this.authService = new YggdrasilAuthenticationService(Proxy.NO_PROXY, authData.getClientToken());
this.authentication = new YggdrasilUserAuthentication(this.authService, Agent.MINECRAFT);
authData.loadFromStorage(this.authentication);
this.offline = authData.workOffline();
this.defaultUsername = authData.getUsername();
this.defaultDisplayName = authData.getDisplayName();
}
}
catch (IOException ex) {}
finally
{
try
{
if (fileReader != null) fileReader.close();
}
catch (IOException ex) {}
}
}
}
/**
* Save auth data to the JSON file
*/
private void save()
{
if (this.jsonFile != null)
{
FileWriter fileWriter = null;
try
{
fileWriter = new FileWriter(this.jsonFile);
AuthData authData = new AuthData(this.authService, this.authentication, this.offline, this.defaultUsername, this.defaultDisplayName);
LoginManager.gson.toJson(authData, fileWriter);
}
catch (IOException ex)
{
ex.printStackTrace();
}
finally
{
try
{
if (fileWriter != null) fileWriter.close();
}
catch (IOException ex)
{
ex.printStackTrace();
}
}
}
}
/**
* Attempt to login. If authentication data are found on disk then tries
* first to log in with the stored token. If the token login fails then
* attempts to log in with the username and password specified. If no user
* or pass are specified or if they fail then displays a login dialog to
* allow the user to login. If login succeeds then the token is stored on
* disk and the method returns.
*
* <p>If the user presses cancel in the login dialog then the method returns
* false.</p>
*
* @param username User name to log in with if token login fails, if null
* displays the login dialog immediately
* @param password Password to log in with if token login fails, if null
* displays the login dialog immediately
* @param remainingTries Number of loops to go through before giving up,
* decremented for each try, specify -1 for unlimited
* @return false if the user presses cancel in the login dialog, otherwise
* returns true
*/
public boolean login(String username, String password, int remainingTries)
{
if (this.offline || remainingTries == 0)
{
LiteLoaderLogger.info("LoginManager is set to work offline, skipping login");
return false;
}
LiteLoaderLogger.info("Remaining login tries: %s", remainingTries > 0 ? remainingTries : "unlimited");
try
{
LiteLoaderLogger.info("Attempting login, contacting Mojang auth servers...");
this.authentication.logIn();
if (this.authentication.isLoggedIn())
{
LiteLoaderLogger.info("LoginManager logged in successfully. Can play online = %s", this.authentication.canPlayOnline());
this.save();
return true;
}
LiteLoaderLogger.info("LoginManager failed to log in, unspecified status.");
}
catch (InvalidCredentialsException ex)
{
LiteLoaderLogger.info("Authentication agent reported invalid credentials: %s", ex.getMessage());
this.resetAuth();
if (remainingTries > 1)
{
if (username == null)
{
username = this.defaultUsername;
}
if (this.forceShowLoginDialog || username == null || password == null)
{
LoginPanel loginPanel = LoginPanel.getLoginPanel(username, password, this.forceShowLoginDialog ? ex.getMessage() : null);
boolean dialogResult = loginPanel.showModalDialog();
this.offline = loginPanel.workOffline();
this.defaultUsername = loginPanel.getUsername();
if (!dialogResult)
{
LiteLoaderLogger.info("User cancelled login dialog");
return false;
}
if (this.offline)
{
if (JOptionPane.showConfirmDialog(null, "<html>You have chosen to work offline. "
+ "You will never be prompted to log in again.<br /><br />"
+ "If you would like to re-enable login please delete the file <span style=\"color: #0000FF\">.auth.json</span> "
+ "from the working dir<br />"
+ "or press Cancel to return to the login dialog.</html>",
"Confirm work offline",
JOptionPane.OK_CANCEL_OPTION,
JOptionPane.INFORMATION_MESSAGE) == JOptionPane.CANCEL_OPTION)
{
this.offline = false;
remainingTries = Math.max(remainingTries, 3);
}
}
username = loginPanel.getUsername();
password = loginPanel.getPassword();
this.save();
}
if (!Strings.isNullOrEmpty(username) && !Strings.isNullOrEmpty(password))
{
this.authentication.setUsername(username);
this.authentication.setPassword(password);
}
this.forceShowLoginDialog = true;
this.login(username, password, --remainingTries);
}
}
catch (AuthenticationException ex)
{
ex.printStackTrace();
}
this.save();
return false;
}
/**
* Get whether user logged in
*/
public boolean isLoggedIn()
{
return this.authentication.isLoggedIn();
}
/**
* Get whether we are able to play online or not
*/
public boolean canPlayOnline()
{
return this.authentication.canPlayOnline();
}
/**
* Get the profile name (minecraft player name) from login
*/
public String getProfileName()
{
GameProfile selectedProfile = this.authentication.getSelectedProfile();
return selectedProfile != null ? selectedProfile.getName() : this.defaultDisplayName;
}
/**
* Get the profile name (minecraft player name) from login
*/
public String getUUID()
{
GameProfile selectedProfile = this.authentication.getSelectedProfile();
return selectedProfile != null ? selectedProfile.getId().toString().replace("-", "") : this.defaultDisplayName;
}
/**
* Get the session token
*/
public String getAuthenticatedToken()
{
String accessToken = this.authentication.getAuthenticatedToken();
return accessToken != null ? accessToken : "-";
}
public String getUserType()
{
UserType userType = this.authentication.getUserType();
return (userType != null ? userType : UserType.LEGACY).toString().toLowerCase();
}
public String getUserProperties()
{
PropertyMap userProperties = this.authentication.getUserProperties();
return userProperties != null ? (new GsonBuilder()).registerTypeAdapter(PropertyMap.class,
new UserPropertiesSerializer()).create().toJson(userProperties) : "{}";
}
class UserPropertiesSerializer implements JsonSerializer<PropertyMap>
{
@Override
public JsonElement serialize(PropertyMap propertyMap, Type argType, JsonSerializationContext context)
{
JsonObject result = new JsonObject();
for (String key : propertyMap.keySet())
{
JsonArray values = new JsonArray();
for (Property property : propertyMap.get(key))
{
values.add(new JsonPrimitive(property.getValue()));
}
result.add(key, values);
}
return result;
}
}
/**
* Struct for Gson serialisation of authenticaion settings
*
* @author Adam Mummery-Smith
*/
class AuthData
{
@SerializedName("clientToken")
private String clientToken;
@SerializedName("workOffline")
private boolean workOffline;
@SerializedName("authData")
private Map<String, Object> credentials;
public AuthData()
{
// default ctor for Gson
}
public AuthData(YggdrasilAuthenticationService authService, YggdrasilUserAuthentication authentication, boolean workOffline,
String defaultUserName, String defaultDisplayName)
{
this.clientToken = authService.getClientToken();
this.credentials = authentication.saveForStorage();
this.workOffline = workOffline;
if (defaultUserName != null && !this.credentials.containsKey("username"))
{
this.credentials.put("username", defaultUserName);
}
if (defaultDisplayName != null && !this.credentials.containsKey("displayName"))
{
this.credentials.put("displayName", defaultDisplayName);
}
}
/**
* Called after Gson deserialisation to check that deserialisation was
* successful.
*/
public boolean validate()
{
if (this.clientToken == null) this.clientToken = UUID.randomUUID().toString();
if (this.credentials == null) this.credentials = new HashMap<String, Object>();
return true;
}
public String getClientToken()
{
return this.clientToken;
}
public void setClientToken(String clientToken)
{
this.clientToken = clientToken;
}
public void loadFromStorage(YggdrasilUserAuthentication authentication)
{
authentication.loadFromStorage(this.credentials);
}
public boolean workOffline()
{
return this.workOffline;
}
public String getUsername()
{
return this.credentials != null ? this.credentials.get("username").toString() : null;
}
public String getDisplayName()
{
return this.credentials != null && this.credentials.containsKey("displayName")
? this.credentials.get("displayName").toString() : System.getProperty("user.name");
}
}
}