CoreProvider.java
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package com.mumfrey.liteloader.api;
import net.minecraft.network.INetHandler;
import net.minecraft.network.play.server.S01PacketJoinGame;
import com.mumfrey.liteloader.common.GameEngine;
import com.mumfrey.liteloader.core.LiteLoaderMods;
/**
* LiteLoader Extensible API - API Core Provider
*
* Core Providers are objects whose lifecycle is equivalent to the run time of game and thus the entire
* lifecycle of your API, they are instanced early in the loader startup process. CoreProviders can implement
* any Observer interface as appropriate and are automatically considered when allocating Observers to
* callback lists
*
* @author Adam Mummery-Smith
*/
public interface CoreProvider extends TickObserver, WorldObserver, ShutdownObserver, PostRenderObserver
{
public abstract void onInit();
/**
* During the postInit phase, the mods which were discovered during preInit phase are initialised and the
* interfaces are allocated. This callback is invoked at the very start of the postInit phase, before mods
* are initialised but after the point at which it is safe to assume it's ok to access game classes. This
* is the first point at which the Minecraft game instance should be referenced. Be aware that certain game
* classes (such as the EntityRenderer) are NOT initialised at this point.
*
* @param engine
*/
public abstract void onPostInit(GameEngine<?, ?> engine);
/**
* Once the mods are initialised and the interfaces have been allocated, this callback is invoked to allow
* the CoreProvider to perform any tasks which should be performed in the postInit phase but after mods
* have been initialised.
*
* @param mods
*/
public abstract void onPostInitComplete(LiteLoaderMods mods);
/**
* Called once startup is complete and the game loop begins running. This callback is invoked immediately
* prior to the first "tick" event and immediately AFTER the the "late init" phase for mods (InitCompleteListener)
*/
public abstract void onStartupComplete();
/**
* Called immediately on joining a single or multi-player world when the JoinGame packet is received. Only called on the client.
*
* @param netHandler
* @param loginPacket
*/
public abstract void onJoinGame(INetHandler netHandler, S01PacketJoinGame loginPacket);
}