-
…k injection and loading mods from jars, added meta to allow FML to load LL
-
…rnate src tree to avoid having to exclude it from all downstream build scripts
-
+ Merged in launcher code + Refactored events and plugin channels into separate classes + Added HUDRenderListener + Added ClientBrandRetriever support + Added mod disablement support + Cross-thread check in profiler hook
-
…nction to list all successfully loaded mods
-
…sion ordering to not work as expected
-
…ally can't figure out a better way right now
-
…at would not be passed downstream
-
…ll, so that mods work in Eclipse
-
…ersion ordering and filtering for mods
-
+ Added paginated "Controls" GUI based on the Macros one + Added new interfaces GameLoopListener and ChatRenderListener + Added sanity check for profiler hook + Added more descriptive exception for when mods screw up the profiler stack so that it's clearer that it's not LiteLoader's fault
-
+ Compatibility for FML's new runtime deobfuscation
-
+ Merged fixes for examining class path under FML 1.4.6 and later + Added additional post-render callbacks, useful for mods that want to render arbitrary things in the world transform + Added branding support, so that the particular mod pack distribution or repackage will be reported in crash reports + Added options file for choosing WHERE to look for mods + Added fix (?) for infinite recursion under Mac OS when using Magic Launcher + Added redirect to stdout via config file or JVM flag + 20% more awesome
-
+ Added callback pre GUI render to RenderListener + Added forge compatibility to class loading from Macros
-
+ Added plugin channels support + small changes to exception/throwable logging + added some comments to uncommented interfaces
-
+ Optifine compatibility + Improved chat hook + Added late init interface + Added ModUtilities class with useful functions in it + Added PrivateFields reflection class from Macros + Improved error message verbosity + Fixed issue with writing server log file to launcher folder
-
+ Fixed class path splitting on mac